| Official K-1 Structure and Rules | |
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+21KSTOKES Element blake_v34 K_U_S_H kaktus316 el_vocero UFGator15 WuH_WuH_WiTnEsS GHSBearcats2005 Daair2gund Underworld_Beast xX-Frankie-Xx JoeSilva DTF_ADED7 championbreed1 shadownero E_H_J Z-O-N-A Bearded Kongo rahliE Rizzo 25 posters |
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Underworld_Beast OFC Green Belt
Posts : 983 Reputation : 24 Join date : 2009-06-06 Location : Guess the name of my CAF. WARNING :
| Subject: Re: Official K-1 Structure and Rules Fri Aug 07, 2009 5:48 pm | |
| - UFGator15 wrote:
- Okay quick point of discussion...If you can't go for the TKO then that essentially eliminates all incentive to use body shots, as there is no point in targeting the body as your opp can't be knocked out by it, and the inherent lack of submissions make fatigue nearly negligible, thus there is no point in doing anything besides head punches/kicks and head blocks, anyone agree?
While I appreciate that you cannot hit a downed opponent in K-1, those fights can also be stopped immediately from a body shot, something the game cannot do...the TKO is merely THQs way of allowing you to finish a fight via body shot. Yes, while technically it doesn't follow the rules, due to a lack of better option, I think TKOs should be permissible to stop this from being a head spamming contest which I would see no point in being a part of. ^You have a point there^ I also think TKOs should be permitted. But, it's still useful to target the body, especially to set up combos and to wear down your opponent. You say fatigue wont be a factor? Try performing a 3-hit combo with no stamina left, you'll see the difference! The rules are OK the way they are, let's have the tournament and see how it goes! | |
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el_vocero OFC White Belt
Posts : 63 Reputation : 0 Join date : 2009-07-28 Age : 36 Location : miami FL WARNING :
| Subject: Re: Official K-1 Structure and Rules Fri Aug 07, 2009 8:25 pm | |
| this is a great idea man....keep them coming... | |
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UFGator15 OFC White Belt
Posts : 44 Reputation : 0 Join date : 2009-07-15 WARNING :
| Subject: Re: Official K-1 Structure and Rules Fri Aug 07, 2009 8:27 pm | |
| - A-R-I-Z-O-N-A wrote:
- well the dazed knockdowns score huge points on the judges cards too ... so if you have em f'd up and keep dazing em you will prob win anyways if it goes to decision ...
Agreed that this would be hugely helpful in a decision. My concern is that, is admin posted in the rules, the 5 rounds isn't going to be conducive to a high # of decisions (or at least is his hope, anyways). - Underworld_Beast wrote:
- UFGator15 wrote:
- Okay quick point of discussion...If you can't go for the TKO then that essentially eliminates all incentive to use body shots, as there is no point in targeting the body as your opp can't be knocked out by it, and the inherent lack of submissions make fatigue nearly negligible, thus there is no point in doing anything besides head punches/kicks and head blocks, anyone agree?
While I appreciate that you cannot hit a downed opponent in K-1, those fights can also be stopped immediately from a body shot, something the game cannot do...the TKO is merely THQs way of allowing you to finish a fight via body shot. Yes, while technically it doesn't follow the rules, due to a lack of better option, I think TKOs should be permissible to stop this from being a head spamming contest which I would see no point in being a part of. ^You have a point there^
I also think TKOs should be permitted. But, it's still useful to target the body, especially to set up combos and to wear down your opponent. You say fatigue wont be a factor? Try performing a 3-hit combo with no stamina left, you'll see the difference! The rules are OK the way they are, let's have the tournament and see how it goes! Agreed somewhat about the drained stamina hindering a fighter (hence the 'nearly' negligible part). However, this doesn't address the root of the problem; The damaged fighter can just cover up and take the headshots for minimal damage while the bar reloads with 0 risk of the fight being ended. I just think it makes sense for their to be more than 1 way (a flash KO) to win the fight (keep in mind, a huge number of K-1 fights are stopped by TKO not purely a KO kick/punch when the fighter gets knocked down) | |
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JoeSilva Admin
Posts : 299 Reputation : 4 Join date : 2009-07-14 WARNING :
| Subject: Re: Official K-1 Structure and Rules Sat Aug 08, 2009 2:44 am | |
| - UFGator15 wrote:
- A-R-I-Z-O-N-A wrote:
- well the dazed knockdowns score huge points on the judges cards too ... so if you have em f'd up and keep dazing em you will prob win anyways if it goes to decision ...
Agreed that this would be hugely helpful in a decision. My concern is that, is admin posted in the rules, the 5 rounds isn't going to be conducive to a high # of decisions (or at least is his hope, anyways).
- Underworld_Beast wrote:
- UFGator15 wrote:
- Okay quick point of discussion...If you can't go for the TKO then that essentially eliminates all incentive to use body shots, as there is no point in targeting the body as your opp can't be knocked out by it, and the inherent lack of submissions make fatigue nearly negligible, thus there is no point in doing anything besides head punches/kicks and head blocks, anyone agree?
While I appreciate that you cannot hit a downed opponent in K-1, those fights can also be stopped immediately from a body shot, something the game cannot do...the TKO is merely THQs way of allowing you to finish a fight via body shot. Yes, while technically it doesn't follow the rules, due to a lack of better option, I think TKOs should be permissible to stop this from being a head spamming contest which I would see no point in being a part of. ^You have a point there^
I also think TKOs should be permitted. But, it's still useful to target the body, especially to set up combos and to wear down your opponent. You say fatigue wont be a factor? Try performing a 3-hit combo with no stamina left, you'll see the difference! The rules are OK the way they are, let's have the tournament and see how it goes! Agreed somewhat about the drained stamina hindering a fighter (hence the 'nearly' negligible part). However, this doesn't address the root of the problem; The damaged fighter can just cover up and take the headshots for minimal damage while the bar reloads with 0 risk of the fight being ended. I just think it makes sense for their to be more than 1 way (a flash KO) to win the fight (keep in mind, a huge number of K-1 fights are stopped by TKO not purely a KO kick/punch when the fighter gets knocked down) While you do make valid points, the only part that is flawed is that even if we were allowed to go in for the kill, all our opponent has to do is cover his head and spam kicks and he'll recover from your "standing over him dazed" as long as he still has head points left. If we did allow TKO's and you successfully lowered all of your opponents body damage points to zero, if his head isn't rocked you aren't TKOing him as long as he knows to hold R1 while on the ground dazed. In addition to that, I don't think anyone is gonna spam headkicks or they'll risk getting flash KOd. Anyone who isn't mixing it up to the body, you are gonna get KTFO by someone with standup skills. One body shot opens up that next head shot, so there cannot be non-stop headblocking and if there is, then non-stop body punch. I'm against body spam but if someone in this tourney thinks they are going to head block and haymaker their way to the title, I have a feeling that they've got another thing coming. | |
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kaktus316 OFC White Belt
Posts : 31 Reputation : 1 Join date : 2009-08-04 Age : 45 Location : Arkansas WARNING :
| Subject: Re: Official K-1 Structure and Rules Sun Aug 09, 2009 1:40 pm | |
| Are we using the same fighters we use in our other league? | |
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K_U_S_H OFC White Belt
Posts : 100 Reputation : 0 Join date : 2009-08-01 WARNING :
| Subject: Re: Official K-1 Structure and Rules Mon Aug 10, 2009 3:59 pm | |
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K_U_S_H OFC White Belt
Posts : 100 Reputation : 0 Join date : 2009-08-01 WARNING :
| Subject: Re: Official K-1 Structure and Rules Mon Aug 10, 2009 4:26 pm | |
| never mind i dont want in this cause i just did my card fight and i beat the crap out of him for 4 rounds. He was on the mat 1st round i just couldnt ko him den he get a lucky head kick KO gay that you cant finish them off | |
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blake_v34 OFC Orange Belt
Posts : 334 Reputation : 3 Join date : 2009-08-07 Age : 36 Location : The South WARNING :
| Subject: Re: Official K-1 Structure and Rules Wed Aug 12, 2009 10:07 am | |
| somebody told me that if your on the undercard anything goes k1 rules dont count you can take them down anything is this true | |
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Element OFC Purple Belt
Posts : 1723 Reputation : 88 Join date : 2009-06-03 Age : 43 Location : Hailing from Cardiff, South Wales, UK WARNING :
| Subject: Re: Official K-1 Structure and Rules Thu Aug 13, 2009 5:20 pm | |
| Yes admin im in , I prefer the striking game much more than the ground game0000 | |
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KSTOKES OFC Yellow Belt
Posts : 280 Reputation : -1 Join date : 2009-07-05 Age : 33 Location : England WARNING :
| Subject: Re: Official K-1 Structure and Rules Mon Sep 21, 2009 5:20 pm | |
| i think the rules are brill cept i like to block punches with the right stick because its what boxers do when there in trouble to get there breath back and found its a good way to get out of a big combo from the oponent...but takedowns plus clinches and stuff should def not be allowed...quess ill get used to the right stick rule and my standup is my good part of my game | |
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NooB_PoweR OFC White Belt
Posts : 11 Reputation : 0 Join date : 2009-10-04 Location : VanCity WARNING :
| Subject: Re: Official K-1 Structure and Rules Sun Oct 11, 2009 5:28 pm | |
| Hey for the K1 fights, is it just 1 fight or a best out of 3 or 5? | |
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Izzykoopa OFC Black Belt
Posts : 4815 Reputation : 152 Join date : 2009-07-28 Age : 36 Location : Saskatoon, SK. Canada. WARNING :
| Subject: Re: Official K-1 Structure and Rules Sun Oct 11, 2009 5:37 pm | |
| - NooB_PoweR wrote:
- Hey for the K1 fights, is it just 1 fight or a best out of 3 or 5?
One fight. Its set up just like OFC and TOF fights. Only with one champ and its youre not tied down to 1 fighter. | |
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EzekelRAGE OFC White Belt
Posts : 60 Reputation : 3 Join date : 2009-10-12 WARNING :
| Subject: Re: Official K-1 Structure and Rules Wed Oct 14, 2009 6:45 pm | |
| Do we have to match the skill lvl of the fighter our oppennet picks?. If he picks ovrall 90 i cant pick ne1 above that? | |
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Izzykoopa OFC Black Belt
Posts : 4815 Reputation : 152 Join date : 2009-07-28 Age : 36 Location : Saskatoon, SK. Canada. WARNING :
| Subject: Re: Official K-1 Structure and Rules Wed Oct 14, 2009 7:02 pm | |
| - EzekelRAGE wrote:
- Do we have to match the skill lvl of the fighter our oppennet picks?. If he picks ovrall 90 i cant pick ne1 above that?
Yes if he sent the invite and picked first, you need to match or be less. | |
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xHOTWIRE69x OFC White Belt
Posts : 31 Reputation : 0 Join date : 2009-10-20 WARNING :
| Subject: Re: Official K-1 Structure and Rules Wed Oct 21, 2009 12:56 am | |
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Izzykoopa OFC Black Belt
Posts : 4815 Reputation : 152 Join date : 2009-07-28 Age : 36 Location : Saskatoon, SK. Canada. WARNING :
| Subject: Re: Official K-1 Structure and Rules Wed Oct 21, 2009 2:33 am | |
| - xHOTWIRE69x wrote:
- sign me up to
Wrong spot, well add you but make sure to post in the sign up thread so we have a record. | |
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